Beasts of the Sanctuary: Hotfix 22.18.4

  • Beasts of the Sanctuary: Hotfix 22.18.4


    This will indeed be the first of many Hotfixes this week - Khora will see many changes this week that we are going to start bundling together as soon as next Hotfix! Please stay tuned - more details to come as we fight fires!

    Sanctuary Onslaught Changes & Fixes:

    • Potential fix for a deadlock that could occur between Zones.
    • Fixed many common crashes with Sanctuary Onslaught - still more to go!
    • Fixed inbox transmissions missing from Simaris - he recorded a selfie-video for you all but forgot to attach it earlier.
    • Removed a larger cap room from the Grineer Galleon as AI had pathing problems from them.
    • Fixed an exploit where hosts running at (intentionally) low framerate could cause the mission timer to run super slowly.
    • Fixes to ensure mission timer pauses once all enemies have been cleared and players are waiting for portal to appear.
    • Fixed an issue for Clients when transitioning through the portal, which could result in Clients not hearing music.
    • Potential fix for being sent back to previous room when falling into pit immediately after Conduit use.
    • Fixed issues with enemies spawning out of attack range on a tile.
    • Fixed issue with enemies getting stuck on certain ledges.
    • Fixed issues on Moon tile with spawns & getting stuck


    • Rabvee strike one handed stance polarity changed to Zenurik to match existing Stances.
    • Peculiar Bloom Mod can now be chat-linked!


    • Fixed a game freeze that could occur with Sancti Tigris's Syndicate effect.
    • Fixed an issue where players could fall out of the Grineer Forest tile as seen: