Oberon Prime: Hotfix 20.7.1



  • Oberon Prime: Hotfix 20.7.1

    Changes:

    • Mag’s Magnetize Discharge Augment disarm will now also have a chance to Disarm when the bubble explodes naturally.
    • Ratels are now more aware of the objectives in Excavation, Survival and Mobile Defense missions.
    • The Health Conversion Mod now activates upon taking damage instead of getting hit. Previously, Warframes (like Valkyr, Rhino or Nezha) that have abilities that make themselves invincible to damage, were consuming the conversion when hit even though no damage was being done due to invincibility. This rendered the Health Conversion Mod rather useless, and has since been changed to improve functionality.

    Fixes:

    • Fixed Ash Fatal Teleport Augment teleporting enemies down through the floor in certain situations.
    • Fixed Clients not resetting their Operator Energy regen (and therefore having incorrect Energy HUD values) upon exclusively using either the Void Beam or the Void Mode.
    • Fixed a crash related to Ash Prime's Teleport.
    • Fixed enemies frozen in Stasis sometimes remaining upright, misleading players into thinking they're still alive.
    • Fixed Mesa’s Peacemaker screen blur remaining active after the ability ends.
    • Fixed the camera colliding with the player if you respawn after spectating someone in Archwing.
    • Fixed Excavation spawn flow issues caused by breakable objects (Grates and Fans).
    • Fixed the Fluctus not doing any damage to turrets or buttons in the Jordas Verdict.
    • Fixed the marker disappearing on ragdolled Bomb carrier enemies in The Law of Retribution. We have also added some logging in general to Bomb carriers to solve future issues.

    https://forums.warframe.com/topic/806282-oberon-prime-hotfix-2071/