The Jovian Concord: Hotfix 25.0.3



  • The Jovian Concord: Hotfix 25.0.3

    Disruption Gamemode Changes & Fixes:
    Thanks to your awesome feedback, we are able to make a handful of much requested tweaks to the gamemode. Keep it coming!

    • Increased Amalgam spawn rate! This will be more noticeable the more players you have in the squad.
    • Disruption Marker UI visibility changes:
      • Increased Conduit and key marker color lightness to make them more visible (in-world, minimap and objective UI)
      • Increased the in-world display range of key pickup markers
      • Lowered the minimum radius of Conduit markers and increased their attachment height
    • Demolysts no longer spawn at the same point for each Conduit, instead they will spawn randomly within a set range from the Conduit.
    • Reduced the force applied to pickups spawned by the Conduit Resupply buff and raised their spawn height further above the Conduit.
    • Made a micro-optimization to the Disruption game mode.
    • Fixes towards Nullifier effects from Demolysts lingering permanently for Clients in Disruption.
    • Fixed a progression stopping issue where the Disruption Conduits would not spawn if you killed a Demolyst at the exact last second of their combustion.
    • Fixed numerous Host migration fixes for Disruption Conduits:
      • Fixed references to Demolysts being lost (fixes Health bar UI issue)
      • Fixed Demolysts not attacking the Conduits
      • Fixed Demolysts not exploding next to Conduits
    • Fixed Demolysts not appearing in the Codex.

    Ropalolyst Fixes:

    • Fixed players getting stuck in an infinite falling loop during the Ropalolyst fight.
    • Fixed cases of the Ropalolyst being unable to fly.
    • Fixed the Ropalolyst continuing to navigate towards towers it has already been...deceived by.
    • Fixed random foot popping animations on the Ropalolyst.
    • Fixed ability to infinitely spawn Amalgams during the Ropalolyst fight.
    • Fixed digital Lotus transmissions playing for Clients in the Ropalolyst fight.
    • Fixed some FX lingering for Clients, and others not being visible.
    • Fixed Ropalolyst whooshing sounds not playing when ‘riding the bull’.
    • Fixed a script error when falling off a platform in the Ropalolyst fight.

    Changes:

    • The following items have been added to Simaris’ Offerings:
      • Imperator Blueprint
      • Veritux Blueprint
      • Revenant Blueprint
      • Garuda Blueprint
    • Removed Amalgams spawning on Jupiter > Themisto due to narrative/lore confusion.
    • Made a micro-optimization to the Gas City fire hazards.
    • Slight tweaks to Wisp’s skirt cloth to reduce clipping in the thigh region and in various other Idle Animations.
    • Hovering over the Ganymede node and Ropalolyst node now display requirements to unlock if you can’t access it.
    • Nidus Virulence’s tips on ground effect will now use your Secondary Energy colors.
    • Removed work-in-progress fancy Melee finishers that slipped through the Mainline cracks!
    • Improved Octavia’s emissive detail visibility.

    Fixes:

    • Fixed a progression stopper in the Sands of Inaros Quest where the Tomb Guardians were invincible.
    • Fixed a rare crash when going from Vallis/Plains to Fortuna/Cetus after leaving the squad.
    • Fixed crashes when going to the Arcane selection screen for a Kitgun while playing in Japanese.
    • Fixed newly-migrated Endless mission Host not receiving a reward at the end of the next interval.
    • Fixed an issue that made Arca Plasmor, Fulmin and Catchmoon projectiles deal damage twice on the hit when the projectile is destroyed. This was not a case of ‘always worked this way’ as it was accidentally introduced by the Jovian Concord.
    • Fixed the Repair Kit Mod having no Polarity and costs more to equip on a Polarized slot.
    • Fixed inability to pick up Energy Orbs in the Gas City Index tileset as reported here: https://www.reddit.com/r/Warframe/comments/bsd0qv/new_gas_city_index_maps_energy_orbs_cant_be/
    • Fixed ‘Mastered’ indication not being displayed when focusing on the Purchase/About button in the Market.
    • Fixed ‘Mastered’ indication not being displayed when viewing Dojo Research Recipes.
    • Fixed Refined Relics not displaying their Drop sources.
    • Fixed the Tecton Sparring Skin not appearing in its diorama.
    • Potential fix for Nidus gaining back 3/4 of his Energy when casting abilities in Frame Fighter.
    • Fixed the Phage reload sound playing constantly if the Hectagon Skin is equipped.
    • Fixed filter opacity not working in Captura.
    • Fixed clicking Chat linked Mods not showing how many you own.
    • Fixed Ducat prices not being displayed for some items that can be sold for Ducats.
    • Fixed not seeing Polychrome color preview or being able to apply it in the Dojo. If a Polychrome is failing to apply, simply remove and try again!
    • Fixed not seeing Energy color FX when customizing Weapons/Attachments.
    • Fixed Rhino’s Rubedo Skin missing its emissives.
    • Fixed Chroma’s Graxx Helmet Energy color persisting as default.
    • Fixed Valkyr’s Gersemi Skin Energy color persisting as default.
    • Fixed Falcor’s Energy color persisting as default.
    • Fixed the Styx Syandana Energy color persisting as default.
    • Fixed the Vaykor Syandana Energy color persisting as default.
    • Fixed the Naviga Prime Sugatra Energy color persisting as default.
    • Fixed the Mithra Greatsword Skin Energy color persisting as default.
    • Fixed Broken War Energy color persisting as default.
    • Fixed Nikana Gemini Sheath Energy color persisting as default.
    • Fixed the Mesa Graxx Helmet Energy color persisting as default.
    • Fixed the Spitfire Graxx Syandana Energy color persisting as default.
    • Fixed parts of Nyx’s Absorb ability that weren’t applying Energy colors.
    • Fixes towards Kavat eye color not being applied.
    • Fixed Rescue prison tower sounds not sounding right in two terminal rooms in the Gas City tileset.
    • Fixed some dark lit rooms/hallways in the Gas City tileset.
    • Fixed some cargo trams pushing players out of the Gas City tieset.
    • Fixed a placeholder name for one of the Drop Ship variants in the Gas City tileset.
    • Fixed a script error when closing the a Lore Fragment entry before it is loaded.
    • Fixed a script error when Sacrificing items to Rank up a Syndicate.
    • Fixed a softlock after buying an item from Simaris’ Offerings.

    https://forums.warframe.com/topic/1096333-the-jovian-concord-hotfix-2503/